A system built to react to the moment

Designing from a

lived experience

I’ve spent years inside these communities, playing, watching, and reacting alongside other fans. This project is a reflection of that:
designing an experience that feels as alive as the people in it.

Participation that leaves a mark

Every reaction builds toward something unlocking rewards, identity, and status over time.

OMEN FAN ART

"If I must live in this nightmare, my enemies might as well join me"

LEVEL UP

“You call yourself a dragon? You're low-flame at best.”

Katarina SKIN

"They fear my weapons? I am the weapon."

PRIDE EMOTE

“We are powerful because we have survived.”

Unlock new missions to build out your rewards library and bragging rights.

3 DAYS LEFT

WATCH MSI

FRITOBANDITO + 240 votes

Hell yeah

NO WAY

57%

43%

MISSIONS IN PROGRESS

1 DAY LEFT

1 DAY LEFT

Keep your hands in the game

Watch on the big screen and react from your phone.

Let the crowd decide

Live polls turn reactions into real-time calls.

FRITOBANDITO + 240 votes

Hell yeah

NO WAY

57%

43%

FRITOBANDITO + 240 votes

Hell yeah

NO WAY

57%

43%

Express yourself

Reactions,
redefined

Q

W

E

R

Choose your character

Turn your favorite emotes into instant responses.

Feel it. Press it. Share it.

W

SPAM

W

TAP

W

HOLD

W

SPAM

Play, study, react.

The new watch experience allowed configuration for what mattered most to fans.

0

Klausenheim

12

Mr Sope

0

Mr Tatertots

PeepoKiss

12

Pad Thai

12

DankeBoop

112

0

Klausenheim

Mr Tatertots

12

Talumar

132

SuperAdvanced

43

SuperAdvanecd

12

Slazareth

59

Wookieruler

12

Nuketwhls

12

Talumar

0

12

yokingwheat

Q

R

T

Y

Type to search Emoji

HOT KEYS

emojis

stickers

•••

Chat

friends

community

W

E

Player feeds, matches, and chat all in one place.

Riot Games came to us with the ambition to be the most watched sports network. But in order to do that, we needed a little help from the fans.

I defined navigation interaction and content structures across web, mobile, and TV,

bringing fragmented experiences into a single system. From homepage to live viewing, each layer was designed to feel connected, discoverable, and built for the fans.

Client

Riot Games
Gaming, eSports

Role

Senior Experience Designer

Focus

Experience Strategy

Information Architecture
Interaction Design
Cross-Platform Thinking
Collaboration & Visual Design Support

Team

Creative Direction Claudio Guglieri, Chris Linden

Strategy André Souza
Design Chris Fairchild, Madison Behringer, Fernando Zapata
Motion Gino Nave & Angel Villadiego

Riot Games